<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[SWF2Go Professional - Developer Community - Memory problems when launching my application]]></title>
		<link>http://www.swf2go.com/community/viewtopic.php?id=123</link>
		<description><![CDATA[The most recent posts in Memory problems when launching my application.]]></description>
		<lastBuildDate>Tue, 23 Feb 2010 15:04:31 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=541#p541</link>
			<description><![CDATA[<p>Ah so that means N97 and N97-mini users have to use the desktop app... good to know.&nbsp; <img src="http://www.swf2go.com/community/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></description>
			<author><![CDATA[dummy@example.com (stefan_breakdesign)]]></author>
			<pubDate>Tue, 23 Feb 2010 15:04:31 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=541#p541</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=540#p540</link>
			<description><![CDATA[<p>Thanks Stefan,</p><p>Yeah, that would be great as well. It&#039;s always good to work together to resolve issues which target bigger audience.</p><p>And some additional info Riku shared in his followup email.</p><p>Flash Lite v3.1.4 can be updated over the air to the following:<br /></p><ul><li><p>5800 XpressMusic</p></li><li><p>5530 XpressMusic</p></li><li><p>X6</p></li><li><p>5230</p></li></ul><p>The rest of 5th edition devices get Flash Lite 3.1.7 through Firmware update.</p><br /><p>// chall3ng3r //</p>]]></description>
			<author><![CDATA[dummy@example.com (chall3ng3r)]]></author>
			<pubDate>Tue, 23 Feb 2010 14:33:12 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=540#p540</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=539#p539</link>
			<description><![CDATA[<p>Hi chall3ng3r</p><p>This is great news! Just to let you know, we have been able to manually compile SIS files for 5th edition devices that don&#039;t have the memory problems, I can have our Symbian guy get in touch with you to let you know what procedures he went through.</p><p>It&#039;s good to know that there is a bug, (thanks Riku!) but I don&#039;t feel it&#039;s a final solution to tell users to upgrade their Flash Lite player, especially if we seem to be able to resolve the memory isssues with a manually compiled SIS.</p><p>Stefan</p>]]></description>
			<author><![CDATA[dummy@example.com (stefan_breakdesign)]]></author>
			<pubDate>Tue, 23 Feb 2010 11:49:43 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=539#p539</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=538#p538</link>
			<description><![CDATA[<p>Hello all following this thread,</p><p>Finally today, I got a response from a very nice friend (Riku) at Nokia. </p><p>He told me that there&#039;s a memory allocation bug in Flash Lite 3.0 on S60 5th Edition devices, which makes any memory settings in stub launcher obsolete. Nokia is aware of this bug.</p><p>The only solution to avoid this is to upgrade your device&#039;s Flash Lite 3.1 via firmware upgrade. I believe all S60 5th Edition devices already have firmware update available. The Nokia 5800XM being the first 5th Ed. device, and I already have FL3.1 on it via firmware update.</p><p>If users of your applications compiled with SWF2Go are having similar issues, ask them to upgrade their device to latest firmware.</p><p>The applications submitted for Symbian Signed should also pass through if you mention the application works with FL3.1. You can also mention of FL3.0 bug just in case.</p><p>We are now full speed on getting SWF2Go update to you as soon as possible.</p><p>Best regards,</p><p>// chall3ng3r //</p>]]></description>
			<author><![CDATA[dummy@example.com (chall3ng3r)]]></author>
			<pubDate>Tue, 23 Feb 2010 10:32:32 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=538#p538</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=537#p537</link>
			<description><![CDATA[<p>Hi Stefan,</p><p>We are trying to get hold of someone on tech team from Nokia to have definite answer. I will update update you as soon as we get this issue fixed. </p><p>We always send out SWF2Go updates to customers before making public announcements, so they can get the best before everyone else <img src="http://www.swf2go.com/community/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Best regards,</p><p>// chall3ng3r //</p>]]></description>
			<author><![CDATA[dummy@example.com (chall3ng3r)]]></author>
			<pubDate>Sat, 13 Feb 2010 06:48:58 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=537#p537</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=536#p536</link>
			<description><![CDATA[<p>With a SISX that we compiled ourselves this week we didn&#039;t experience any of the memory problems - any luck resolving, we really don&#039;t want to go back to compiling the old-school way.</p>]]></description>
			<author><![CDATA[dummy@example.com (stefan_breakdesign)]]></author>
			<pubDate>Fri, 12 Feb 2010 07:08:20 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=536#p536</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=535#p535</link>
			<description><![CDATA[<p>Hi!</p><p>Thanks for that, we have quite a few applications we need to sign, so we will wait for the update, please let us know when available!</p><p>Thanks again, this is great news!&nbsp; <img src="http://www.swf2go.com/community/img/smilies/cool.png" width="15" height="15" alt="cool" /> </p><p>Stefan</p>]]></description>
			<author><![CDATA[dummy@example.com (stefan_breakdesign)]]></author>
			<pubDate>Thu, 28 Jan 2010 03:18:43 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=535#p535</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=528#p528</link>
			<description><![CDATA[<p>Hello Stefan,</p><p>You are correct. Nokia have changed the way initial version of FL2 and FL3 allocated memory.</p><p>We are aware of this and working on an update which will be released soon (within couple of weeks).</p><p>If you are in real hurry, you can send your SWF app to us with App Name and UID, and we will make a SIS for you from our latest internal build of SWF2Go.</p><p>Best,</p><p>// chall3ng3r //</p>]]></description>
			<author><![CDATA[dummy@example.com (chall3ng3r)]]></author>
			<pubDate>Fri, 15 Jan 2010 15:34:06 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=528#p528</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=527#p527</link>
			<description><![CDATA[<p>Hi!</p><p>We have been experiencing the same problem with a FL 2.1 app that works fine from SWF player / inbox but runs out of memory/red blocks when running from SWF2GO installed SWF (on N95).</p><p>Any resolution? To me it seems that the memory behaviour is indeed different, or is the player being called in a different. This same SWF runs fine on an S40 device.</p><p>Stefan</p>]]></description>
			<author><![CDATA[dummy@example.com (stefan_breakdesign)]]></author>
			<pubDate>Fri, 15 Jan 2010 15:20:44 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=527#p527</guid>
		</item>
		<item>
			<title><![CDATA[Re: Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=471#p471</link>
			<description><![CDATA[<p>Hello Christopher,</p><p>Sorry about a bit delayed reply.</p><p>SWF2Go v2 assigns the exact same memory as FL3 Developer Edition did, to produced S60 executables. </p><p>Here are the details:<br />Static Heap: 0x100000 (1mb)<br />Dynamic Heap: 0x1000000 (16mb)<br />Stack Size: 0xA000 (40k)</p><p>FL player automatically increases memory quota upto maximum allowed (16mb) as per required for the playback of the content.</p><p>If you could send me the application via email, I will be able to find the cause of the issue in detail. And for sure be able to help you further.</p><p>Best regards,</p><p>// chall3ng3r //</p>]]></description>
			<author><![CDATA[dummy@example.com (chall3ng3r)]]></author>
			<pubDate>Thu, 22 Jan 2009 12:47:31 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=471#p471</guid>
		</item>
		<item>
			<title><![CDATA[Memory problems when launching my application]]></title>
			<link>http://www.swf2go.com/community/viewtopic.php?pid=470#p470</link>
			<description><![CDATA[<p>Hi,</p><p>I&#039;m not entirely sure this is a SWF2Go problem or some strangeness of Symbian Series 60, but it&#039;s causing my Flash Lite 3 application to run out of memory on all Series 60 devices.</p><p>Basically I have a Flash Lite 3 application that plays FLV video. This naturally consumes a fair amount of memory. I am however careful to ensure that I don&#039;t consume anymore than around 75% of the ~4 Mbytes dynamic heap that is available to my application on the Nokia N95 8GB.</p><p>Now when I test my SWF in Device Central or run it from my phone&#039;s Flash Player (the one that can usually be found within the phone&#039;s Tools or Applications folder depending on your device) on my Nokia N95 8GB, it runs fine, and outputting the available memory to a text field in my SWF shows that I have approximately 4 Mbytes of RAM available to begin with.</p><p>However when I use SWF2Go Professional to create a .sis file and then install the application, I suddenly only have 2 Mbytes of RAM when the application is launched, compared to the 4 Mbytes that is available when run directly from the phone&#039;s Flash Player!!!</p><p>I&#039;ve repeated the test with a simple SWF file that contains only a text field which I am using to continually re-display the available RAM. Again it seems that when I run the SWF directly from the phone&#039;s Flash Player I have 4 Mbytes available, whereas only 2 Mbytes is available when installed via the .sis file and launched.</p><p>I&#039;ve also tested the .sis file on various Nokia devices on Nokia&#039;s RDA site and again I run into the same problem.</p><p>Is this an issue with SWF2Go and is there a work around? My application really needs that additional 2 Mbytes to run - there&#039;s simply no way to optimise my application further and I have spent considerable time developing this application.</p><p>Thanks,<br />Christopher</p>]]></description>
			<author><![CDATA[dummy@example.com (ccaleb)]]></author>
			<pubDate>Fri, 16 Jan 2009 23:28:18 +0000</pubDate>
			<guid>http://www.swf2go.com/community/viewtopic.php?pid=470#p470</guid>
		</item>
	</channel>
</rss>
